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Creating a Custom WordPress Messaging System, Part 1

Earlier this year, we worked through a series of tutorials covering the process of creating custom administration pages in WordPress. Though this series is not necessarily a prerequisite for the material we’re about to cover, it wouldn’t hurt to review it.  Out of the box, WordPress provides a lot of . . . Read more

Common React Native App Layouts: Gallery Page

In this series, you’re learning how to use React Native to create page layouts commonly used in mobile apps. The layouts you’re creating won’t be functional—instead, the main focus of this series is to get your hands dirty in laying out content in your React Native apps.  If you’re new . . . Read more

Upgrading Your Linux Server to PHP 7.0

What You’ll Be Creating Cover image via PONTIER Introduction PHP 7 was released last December. Once you’ve tested your code locally to run on it, it’s time to upgrade your production server. Generally, I found that most of my sites run well on it. However, I suspect that not many . . . Read more

Programming With Yii2: Using Amazon S3

What You’ll Be Creating If you’re asking, “What’s Yii?” check out my earlier tutorial, Introduction to the Yii Framework, which reviews the benefits of Yii and includes an overview of what’s new in Yii 2.0, released in October 2014. In this Programming With Yii2 series, I’m guiding readers in use of the Yii2 Framework for . . . Read more

New Coffee Break Course: JavaScript Without jQuery

What You’ll Be Creating Do you really need jQuery? In our new Coffee Break Course, JavaScript Without jQuery, Envato Tuts+ instructor Jeremy McPeak will take you through several common parts of jQuery’s API and show you how you can accomplish the same thing using the standard DOM and JavaScript ES6. If you haven’t . . . Read more

Get Started With Google Play Games Services

Gaming technologies are constantly evolving. Nevertheless, a lot of core gameplay elements have remained unchanged for decades. High scores, leaderboards, quests, achievements, and multiplayer support are examples. If you are developing a game for the Android platform, you don’t have to implement any of those elements manually. You can simply . . . Read more

Let’s Go: Golang Concurrency, Part 2

Overview One of the unique features of Go is the use of channels to communicate safely between goroutines. In this article, you’ll learn what channels are, how to use them effectively, and some common patterns.  What Is a Channel? A channel is a synchronized in-memory queue that goroutines and regular . . . Read more