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Creating a Jurassic World Dinosaur Character in Maya: Part 5

Final product image
What You’ll Be Creating

1. Maintaining Mesh Flow

Step 1

Start Maya and open the file which was saved in the last part of the tutorial.

Start Maya
Start Maya 

Step 2

You need to increase the edge loops to maintain the poly surface topology around the two indicated vertices as shown in the following image.

Increase the edge loops
Increase the edge loops

Step 3

With the indicated thigh area edge row selected, go to Mesh Tools > Connect command to connect the selected edges.

Mesh Tools  Connect
Mesh Tools > Connect

Step 4

Continue connecting the loop to the border by Multi-Cut tool.

Multi-Cut tool
Multi-Cut tool

Step 5

Insert one more edge loop as shown in the following image.

Insert one more edge loop
Insert one more edge loop

Step 6

Following the same way, insert one more edge loop as shown in the following image.

Insert one more edge loop
Insert one more edge loop

Step 7

Insert the indicated edge to maintain the quad topology as shown in the following image.

Insert the indicated edge
Insert the indicated edge

Step 8

With the two indicated vertices selected, use Merge
command to merge them together.

Merge command
Merge command

Step 9

With the four edges and one vertex selected, go to Mesh Tools menu in main
menu bar then selected Connect
command.

Mesh Tools
Mesh Tools 

Step 10

In
this way, arrange the vertices and edge loops as shown in the following image.

Arrange the vertices
Arrange the vertices 

Step 11

Select the four indicated faces of the lower belly part as shown in the following image.

Select the four indicated faces
Select the four indicated faces

Step 12

With the faces selected, apply Extrude command and drag the faces down a bit.

Extrude command
Extrude command

Step 13

With the indicated corner vertices selected, go to Edit
Mesh >
 Average Vertices command to relax the hard edges.

Edit Mesh  Average Vertices command
Edit Mesh > Average Vertices command 

Step 14

After editing the vertices and edges of the lower belly part, it looks as shown in the following image.

Smooth preview mode
Smooth preview mode

2. Detailing Head

Step 1

With the indicated neck edges selected, go to Mesh
Tools >
 Connect command.

Mesh Tools  Connect command
Mesh Tools > Connect command

Step 2

Following the same way, select the indicated edges and then go to Mesh
Tools >
 Connect command.

Mesh Tools  Connect command
Mesh Tools > Connect command

Step 3

Insert the indicated edges as shown in the following image.

Insert the indicated edges
Insert the indicated edges

Step 4

To re-create the better mesh topology, delete the indicated edges for now.

Delete the indicated edges
Delete the indicated edges

Step 5

Create a better edge flow and mesh topology using the Multi-Cut
tool as shown in the following image.

Multi-Cut tool
Multi-Cut tool

Step 6

Following the same way, insert several edge loops to the head area as shown in the following image.

Insert several edge loops
Insert several edge loops

Step 7

Insert two edge loops as shown in the following image.

Insert two edge loops
Insert two edge loops

Step 8

Maintain the edge flow using Multi-Cut
tool.

Multi-Cut tool
Multi-Cut tool

Step 9

Jump in the vertex selection mode and edit the vertices as shown in the following image.

Jump in the vertex selection mode
Jump in the vertex selection mode

3. Detailing Eyes

Step 1

Select six indicated faces as shown in the following image.

Select six indicated faces
Select six indicated faces

Step 2

Extrude the selected faces towards Z axis as shown in the following image.

Extrude the selected faces
Extrude the selected faces

Step 3

Insert an edge loop around the nostril to the eye as shown in the following image.

Insert an edge loop
Insert an edge loop 

Step 4

Connect the edge loop to maintain the edge flow.

Connect the edge loop
Connect the edge loop

Step 5

Select the indicated face loop as shown in the following image.

Select the indicated face loop
Select the indicated face loop

Step 6

Extrude the selected faces outwards a bit as shown in the following image.

Extrude the selected faces
Extrude the selected faces

Step 7

Jump in the vertex selection mode and arrange the mesh flow around the nostril as per the reference image.

Jump in the vertex selection mode
Jump in the vertex selection mode

Step 8

Keep editing the vertices and edges to maintain a good mesh flow as shown in the following image.

Keep editing the vertices
Keep editing the vertices

Step 9

You can see the result in the smooth preview mode as shown in the following image.

Smooth preview mode
Smooth preview mode

Step 12

Jump in the vertex selection mode and edit the vertex of the eye as shown in the following image.

Jump in the vertex selection mode
Jump in the vertex selection mode

Step 13

Create a polygon sphere primitive and put it inside the eye socket as shown in the following image.

Create a polygon sphere primitive
Create a polygon sphere primitive

Step 15

The eye ball is not getting fit properly in the eye socket. So you need to edit the vertices of the eye mesh.

The eye ball
The eye ball

Step 16

Jump in the vertex selection mode and edit the vertices of the eye mesh as shown in the following image.

Jump in the vertex selection mode
Jump in the vertex selection mode

Step 17

Insert one more edge loop around the eye mesh border to add more details to the mesh flow.

Insert one more edge loop
Insert one more edge loop

Step 18

With the eye border edge loop selected, apply Extrude command and set the value of Divisions to 2 as shown in the following image.

Extrude command
Extrude command

Step 19

In
this way, adding details to the eye part is completed and you can see the result in smooth preview mode.Adding details is done

4. Connecting Meshes

Step 1

With both side’s meshes selected, go to Edit > Delete by Type > History

Alternative, press Alt-Shift-D.

Edit  Delete by Type  History
Edit > Delete by Type > History

Step 2

With both side’s meshes selected, go to Mesh > Combine command to combine the selected meshes together.

Mesh  Combine command
Mesh > Combine command

Step 3

Jump in the front view and with all middle vertices selected, go to Edit Mesh > Merge and click on its option box.

Edit Mesh  Merge
Edit Mesh > Merge

Step 4

In the Merge Vertices Options window,
keep Threshold value to 0.0100 and turn on Always merge two
vertices
. Click on Merge button.

Merge Vertices Options window
Merge Vertices Options window

Step 5

With the body mesh selected, go to Edit > Delete by Type > History.

Edit  Delete by Type  History
Edit > Delete by Type > History

Step 6

Following the same way, combine the lower and upper gums together and delete the unwanted history.

Combine the lower and upper gums
Combine the lower and upper gums

Step 10

In
this way, the basic but detailed mesh of the dinosaur is completed as shown in the following images.

Final view
Final view
Final view

Conclusion

This completed modelling part. In the next part of the tutorial, I’ll show you how to unwrap the model for texturing.