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Destructing Elements in Maya With PullDownIt: Part 8

Preview


1. Setting up the Scene

Step 1

Open Maya.

Open Maya
Open Maya

Step 2

Go to Create > Polygon Primitives > Cube and create a cube in
the perspective view port.

Create  Polygon Primitives  Cube
Create > Polygon Primitives > Cube

Step 3

With the cube selected, go to its Attribute Editor and click on Lambert1
attribute. Click on the Color channel button. 

Attribute Editor
Attribute Editor

Step 4

It opens the Create Render Node window. Click on File
node.

Create Render Node
Create Render Node

Step 5

Go to File Attributes and then click on the Image Name folder
icon.

File Attributes
File Attributes

Step 6

I have a brick texture image which I will apply on the wall. You can use
your own image in your case.

brick texture image
brick texture image

Step 7

After applying the brick texture, the wall looks as shown in the following
image.

brick texture image
brick texture image

Step 8

In case if you don’t see the texture in the viewport, go to Shading
panel menu and turn on Hardware Texturing option.

Hardware Texturing
Hardware Texturing

Step 9

Put the wall in a new layer and rename the layer as Brick Wall.

Brick Wall
Brick Wall

Step 10

With the brick wall selected, press Ctrl-D to make a duplicate copy
of the mesh. Keep the duplicate copy of the mesh before the original mesh as
shown in the following image.

Ctrl-D
Ctrl-D

Step 11

To change the texture of the front wall, apply a new Lambert texture
on to it.

Lambert
Lambert 

Step 12

Following the previous steps, apply a concrete wall texture
on to the front wall.

Following the previous steps
Following the previous steps

2. Creating Path Based Shatter

Step 1

Go to Create > CP Curve Tool.

Create  CP Curve Tool
Create > CP Curve Tool

Step 2

Draw a line across the wall as shown in the following image.

Draw a line across the wall
Draw a line across the wall

Step 3

Place the line inside the front wall as shown in the following image.

Place the line inside the front wall
Place the line inside the front wall

Step 4

With the front wall selected, click on the Shatter It
feature
icon.

Shatter It feature
Shatter It feature

Step 5

In the ShatterIt feature window, set the values of Shatter Style
to Path Based, select the path and then click on Shatter It!
button.

ShatterIt feature window
ShatterIt feature window

Step 6

You will see the wall gets shattered according to the curve path as shown
in the following image.

You will see the wall gets shattered
You will see the wall gets shattered

Step 7

With the indicated chunks selected, create a new layer and rename the layer
as Static.

Create a new layer
Create a new layer 

Step 8

With the rest chunks selected, create another layer and rename the layer as
Dynamic.

Create a new layer
Create a new layer 

Step 9

With the static chunks selected, click on the PDI Basic Fractures
icon.

PDI Basic Fractures
PDI Basic Fractures

Step 10

In the PDI Basic Fractures window, click on Create.

PDI Basic Fractures window
PDI Basic Fractures window

Step 11

It opens the Set up Fracture Body window. Change the Name as Static
and click on Accept button.

Set up Fracture Body window
Set up Fracture Body window

Step 12

Click on the PDI Basic Fractures icon once again. Now, you will see
the Static fracture body in the list. Turn on Static option and
change the value of Mass to 200. Close the window.

PDI Basic Fractures icon
PDI Basic Fractures icon

Step 13

With the Static layer turned off and dynamic chunks selected, click
on the PDI Basic Fractures icon once again.

PDI Basic Fractures icon
PDI Basic Fractures icon

Step 14

In the PDI Basic Fractures window, click on Create.

PDI Basic Fractures window
PDI Basic Fractures window

Step 15

It opens the Set up Fracture Body window. Change the Name as Dynamic
and click on Accept button.

Set up Fracture Body window
Set up Fracture Body window

Step 16

Click on the PDI Basic Fractures icon once again. Now, you will see
the Dynamic fracture body in the list. Turn on Static and Breaks
upon impact
options and change the value of Mass to 100.
Close the window.

PDI Basic Fractures icon
PDI Basic Fractures icon

Step 17

Hit the Play button and you will see the concrete wall getting
broken according to the curve path.

Hit the Play button
Hit the Play button

Conclusion

In the next part of tutorial, I’ll show some more examples of shattering the objects using different methods in PDI.