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Creating a Magnum Mecha Character in Maya: Part 3

Final product image
What You’ll Be Creating

1. Modelling Chest

Step 1

Open
Maya. Open the robot file which was saved in the last part of the
tutorial. 

Open Maya
Open Maya

Step 2

With
the top faces of the object selected, go to Edit Mesh > Duplicate
and click on the option box.

Edit Mesh  Duplicate
Edit Mesh > Duplicate

Step 3

In
the Duplicate Face Options window, turn on Separate duplicated faces option and then click on Duplicate button.

Duplicate Face Options
Duplicate Face Options

Step 4

Select
and delete the half polygon faces of the duplicated objects as shown in the
following image.

Select and delete the half polygon faces
Select and delete the half polygon faces 

Step 5

With
the side edge loops selected, press Ctrl-Delete keys.

Ctrl-Delete
Ctrl-Delete 

Step 6

Alternatively,
you can go to Edit Mesh > Delete
Edge/Vertex
to delete the edge
loops.

Edit Mesh  Delete EdgeVertex
Edit Mesh > Delete Edge/Vertex

Step 7

With
the duplicate mesh selected, go to Show
>
Isolate Select > View Selected and turn on its option box. Alternatively, you can press Ctrl-1 keys to isolate the mesh. 

Show  Isolate Select  View Selected
Show > Isolate Select > View Selected 

Step 8

With
all faces of the isolated mesh selected, go to Edit Mesh > Extrude. Alternatively, you can press Ctrl-E keys to apply the Extrude
command to extrude the faces as shown in the following image.

Edit Mesh  Extrude
Edit Mesh > Extrude

Step 9

Extrude
the faces according to the reference image.

Extrude the faces
Extrude the faces 

Step 10

Unhide
all model components.

Unhide all model components
Unhide all model components

Step 11

With
cap faces of both ends selected, press Delete key to delete the faces as
shown in the following image.

Delete key
Delete key

Step 12

With
the half mesh selected, go to Edit >
Duplicate Special command. Alternatively, you can press Ctrl-Shift-D keys.

Edit  Duplicate Special
Edit > Duplicate Special

Step 13

Jump
in the vertex selection mode and edit the vertices to maintain the shape of the
object according to the reference image.

Vertex selection mode
Vertex selection mode

Step 14

Adjust
the vertices of the mesh according to the reference images in both left and
front view ports.

Adjust the vertices of the mesh
Adjust the vertices of the mesh

Step 15

In
the perspective view, select and extrude the top faces as shown in the
following image.

Extrude the top faces
Extrude the top faces

Step 16

After
applying Extrude command, jump in the
front and side views and then edit the shape according to the reference images.

Extrude command
Extrude command

Step 17

Edit
the vertices of the shape according to the reference images. 

Edit the vertices of the shape
Edit the vertices of the shape

Step 18

Jump
in the face selection mode and select the inward faces of the shape as shown in
the following image.

Jump in the face selection mode
Jump in the face selection mode

Step 19

With
the inward faces selected, press Delete key.

With the inward faces selected press Delete key
With the inward faces selected, press Delete key

Step 20

Extrude
the edge according to the reference images and as shown in the following image.

Extrude the edge
Extrude the edge 

Step 21

Go
to Mesh Tool > Multi-Cut tool.

Mesh Tool  Multi-Cut
Mesh Tool > Multi-Cut

Step 22

With
Multi-Cut tool selected, click on the
indicated vertex and edge to split the mesh as shown in the following image.

Multi-Cut tool
Multi-Cut tool 

Step 23

Following
the same way, insert several edges to maintain the shape topology as shown in
the following image. 

Insert several edges
Insert several edges

Step 24

With the indicated triangulated edges selected, press Delete key.

Press Delete key
Press Delete key

Step 25

After
deleting the triangulated edges, the mesh topology of the edited shape looks as
shown in the following image.

After deleting the triangulated edges
After deleting the triangulated edges

Step 26

Following
the same way, extrude the back edges according to the flow of the reference
image.

Extrude the back edges
Extrude the back edges

Step 27

Keep
extruding the edges to follow the mesh flow according to the reference image.

Keep extruding the edges
Keep extruding the edges

Step 28

In
the perspective view, extrude the indicated edge loop as shown in the following
image.

Extrude the indicated edge loop
Extrude the indicated edge loop 

Step 29

With
the same edge loop selected, jump in the front view and then extrude it once in
X axis as shown in the following image.

Extrude the indicated edge loop
Extrude the indicated edge loop 

2. Modelling Neck and Arm Rings

Step 1

Create
a polygon pipe on the grid.

Create a polygon pipe
Create a polygon pipe 

Step 2

Jump
in the face selection mode and delete all faces except the top faces. 

Jump in the face selection mode
Jump in the face selection mode

Step 3

Delete
the half part of the mesh too.

Delete the half part of the mesh
Delete the half part of the mesh

Step 4

With
the polygon mesh selected, move and place it around the neck area of the robot as
shown in the following image. 

Move and place it around the neck area
Move and place it around the neck area

Step 5

Following
the same way, create another ring polygon mesh and place it around the arm area
of the robot as shown in the following image. 

Create another ring polygon mesh
Create another ring polygon mesh

Step 6

With
all polygon meshes selected, go to Mesh > Combine command to attach
the selected polygons meshes together. 

Mesh  Combine
Mesh > Combine

Step 7

With
the half mesh selected, go to Edit > Duplicate Special command.  

Edit  Duplicate Special
Edit > Duplicate Special

Step 8

Select
the two indicated edges to maintain the gap between the polygons as per the reference
images. 

Select the two indicated edges
Select the two indicated edges

Step 9

Jump
in the side view and keep extruding the selected edges according to the
reference image.

Jump in the side view and keep extruding the selected edges
Jump in the side view and keep extruding the selected edges

Step 10

With
the mesh selected, go to Mesh Tool >
Append to Polygon tool.

Mesh Tool  Append to Polygon tool
Mesh Tool > Append to Polygon tool

Step 11

With
the help of Append to Polygon tool, click
between the gaps of the indicated parallel edge as shown in the following
image. 

Append to Polygon tool
Append to Polygon tool

Step 12

In
this way, you can fill the gaps between the faces using Append to Polygon tool. 

Append to Polygon tool
Append to Polygon tool

Step 13

With
the indicated edges selected, apply Extrude command to extrude the edges
as shown in the following image.

Extrude command
Extrude command

Step 14

Continue
extruding the edges according to the edge flow as shown in the following image.

Continue extruding the edges
Continue extruding the edges

Step 15

After
extruding, you need to adjoin the vertices. With two associate vertices
selected and Shift key pressed, make a right mouse click and
then select Merge Vertices command
in the fly out menu.

Merge Vertices command
Merge Vertices command

Step 16

Following
the same way, keep adjoining the vertices while maintaining the edge topology according
to the reference images and as shown in the following image.

Adjoin the vertices
Adjoin the vertices 

Step 17

Jump
in the vertex selection mode and edit the vertices of the mesh according to the
reference images.

Jump in the vertex selection mode
Jump in the vertex selection mode

Step 18

Following
the methods shown in the previous steps, use Append to Polygon tool to fill the gaps between the faces.

Append to Polygon tool
Append to Polygon tool

Step 19

Using
Insert Edge Loop tool, insert an edge loop to maintain the topology as
shown in the following image. 

Insert Edge Loop tool
Insert Edge Loop tool

Step 20

Extrude
the indicated edge according to the polygon loops as per the reference images. 

Extrude the indicated edge
Extrude the indicated edge

Step 21

Keep
merging the corresponding vertices to maintain the shape and topology of the
mesh as shown in the following image. 

Keep merging the corresponding vertices
Keep merging the corresponding vertices

Step 22

After
filling the gaps with the appended faces, it looks like as shown in the
following image.

See the image
See the image

Step 23

Maintain
the number of the edges in the arm ring as it is in the body mesh. This is
essential to connect the corresponding edges together to form the adjoined mesh
structure. 

Maintain the number of the edges
Maintain the number of the edges

Step 24

Following
the methods shown in the previous steps, use Append to Polygon tool to fill the gaps between the faces one by
one and as shown in the following image.

Append to Polygon tool
Append to Polygon tool

Step 25

After
filling the gaps between the faces, it looks like this.

It looks like this
It looks like this.

Step 26

This
looks nice so far, but you need to tweak it a bit to get a detailed structure.  

Adding details
Adding details

Step 27

To
add more details to the mesh and creating a crisp hard surface structure,
arrange the edge loops as shown in the following image.

Arrange the edge loops
Arrange the edge loops

You
can see how crisp and sharp the edges look after editing. 

Crisp and sharp the edges
Crisp and sharp the edges

Step 28

To
divide front and back parts of the chest mesh, insert edges with using Multi Cut tool as shown in the
following image.

Multi Cut tool
Multi Cut tool 

Step 29

With
the indicated edge selected, go to Mesh
Tool
> Offset Edge Loop
as shown in the following image.

Mesh Tool  Offset Edge Loop
Mesh Tool > Offset Edge Loop

Step 30

With
Offset Edge Loop tool, insert an offset
edge loop to divide front and back mesh as shown in the following image.

Mesh Tool  Offset Edge Loop
Mesh Tool > Offset Edge Loop

Step 31

Delete
the center face loop which was created during offsetting the edges.  

Delete the center face loop
Delete the center face loop

Step 32

The
front and back parts of the mesh looks like this.

The front and back parts of the mesh looks like this
The front and back parts of the mesh looks like this

Step 33

In
this way, the upper front and back parts of the robot have been completed. In the
next part of the tutorial, I’ll show you how to create arm and hand.

Done with chest modeling
Done with chest modeling

Conclusion

Hope you have enjoyed the tutorial. In the next part of the series, I’ll show you how to create arm and hand of the robot.