Method Three: Using Shrinkwrap Modifier
In a new scene or file press 1 in number pad to get into front view. Press
Shift-A and add a Text.
With the text selected, press Tab to edit it. Type in whatever you want.
Press Tab again to exit edit mode.
Press Shift-A and add a Mesh > Plane.
With the Plane selected, press R and then Z and then 90 to to rotate the
plane 90 degrees. Press G or use the arrow widget to move it to the side of the
Secondary-click on the text to select it. Click on the modifiers button in the
properties editor. Click on Add Modifier button and select Shrinkwrap.
In the modifier settings,
- Choose the Plane as Target.
- Select Project for Mode.
- Select X for Axis.
- Select Negative for Direction as the text is on the left side of the
Secondary-click on the plane to select it. Use the arrow widget to move it along
the X axis to see the effect.
Instead of adding another Text, I’ll duplicate the first text.
Secondary-click on the Text and press Shift-D to make a duplicate. Move the mouse down and then
left click to confirm. The modifier will also get copied with same settings for
the new object.
Secondary-click on the second text and press Tab to edit it. Type in what ever
you want. Press Tab again to exit edit mode.
With the new text object selected, click on the modifiers button in the
properties editor. You will see the modifier is also duplicated with the same
Change the Direction form Negative to Positive as this text will
be placed on the right side.
Press G to move the new text. Place it to the right side of the plane.
Secondary-click on the plane and press G and then X to move it along the X axis.
You’ll notice the effect.
You can also rotate the plane and then move along the X axis. Press R
to rotate and then primary-click to confirm.
Secondary-click on the text object to select it. Click on the Materials button in
the properties editor and add a new material.
In the Diffuse panel set the colour
to white. In the Shading panel tick the Shadeless check box. Assign the same
material to the other text.
Secondary-click on the second text and then in
material dropdown list select the material you just created, unless you want to
create a different material for it.
Secondary-click on the plane to select it. In the outliner window, click on the
camera icon next to the plane. This will prevent the plane to render.
I’ll animate it in reverse order. Go to frame number 41 by dragging the
green marker in the timeline or by manually typing in the frame counter.
Secondary-click on the text object to select it.
Press the I key and select
Location. This inserts the keyframe for the selected text object. Select the
other text and then insert keyframe for its location also at this frame.
With the same object selected, go to frame number 21.
Press G and then X and then move the mouse to move the object towards the
plane until it is completely invisible.
Press I in the keyboard to insert keyframe. In the pop up select Location.
Do the same for the other text object. Secondary-click on it to select it. Move
it towards the plane until it disappears. Press I and select Location to insert keyframe. Go back to first frame and press
Alt-A to preview the animation.
Switch to Animation layout. Click on the layout button located on the header
and select Animation.
In the Dope Sheet, hold Shift and then secondary-click on the keyframes of any one
text object and press G to move them.
Primary-click to confirm. Offset them so that
the objects animated one by one. Press Alt-A to preview the animation.
Applying Animation on a Video
In the same file, in which you have created the animation using any one
of the above technique, click on the layout button on the header and select
Video Editing from the list.
Move the mouse over to the sequence editor. Press Shift-A and add a Movie.
Browse for the video file. I have downloaded a video from https://videos.pexels.com/
If your video has sound then it will appear as green strip. If you want to
import different sound then press Shift-A and click on Sound. Browse for
Press Shift-A and add Scene. This is the scene or the animation you
just created in Blender.
Right now if you render any one frame you wont be able to see the
video. You have to make the scene strip transparent and change the
- Go to the Default layout. You can also
split the video preview window into two and make one properties editor there
itself. In the properties editor click on
the camera button which is for render settings
- In the Shading panel, choose
Transparent for Alpha
- In the Video Editor layout, secondary-click on the scene strip to select it.
- Secondary-click on the scene strip to select it. Press N
and the properties editor will appear in the right side. In the Edit Strip panel
and in the Blend mode choose Alpha Over
Go to any in between frame and press F12 to render that frame. The scene is
now perfectly over the video.
Set the End frame for the video. Primary-click on the counter and enter the
Switch back to Default layout. Click on the camera button to open render
settings. In the Output panel, type in the path and filename for the output result.
You can either type in directly or click on the folder button to browse for the
directory. In the Encoding panel, select MPEG-4 for Format and MPEG-4 (divx) for
Codec. Select MP3 for Audio Codec.
Check for the dimensions in the Dimensions panel. In the Post Processing
panel make sure that the Sequencer check box is selected.
Animation button to render the video.
In this two part tutorial series, I showed you how to create a text reveal motion graphic in Blender. This is an effective and modern technique that you can use in your projects.