Looking to create a low-poly house to use for your graphic design or illustration projects? Or perhaps you’d like to learn a little bit of 3D modelling whilst creating something fun and simple? Well, you can do it in this tutorial, where we will go through the step-by-step process of creating a mini house in 3D Studio Max.
In this tutorial, we’ll learn how to create a fun, low-poly, miniature house which you can use in your own illustration or video game projects. Some of the skills you will learn will include creating basic 3D shapes and basic modelling techniques. Let’s begin!
1. How to Create the Basic Shapes
Open 3D Studio Max and create a standard box object. To do this, select the Box button under Standard Primitives in the Create menu. To follow this guide, you can also choose the same parameters, although this is not 100% necessary.
Once you have created your box, it should look similar to the image below. This is your basic shape for the main body of the house.
Next, we will create the basic shape for the roof. To do this, select Extended Primitives from the dropdown menu under Geometry, and select the Prism button.
Now use the Move and Rotate tools to place the newly created prism on top of the box.
2. How to Model the Roof
Now we must make the prism editable. To do this, Right-Click on the prism and select Convert to Editable Poly.
Using the Polygon Selection Tool, select the left, right and bottom faces and then press the Delete button.
With the prism still selected, select Shell from the modifier list.
Now input the values you would like for the roof. The recommended values in the image below are Inner Amount: 1.0 and Outer Amount: 0.0. This will give you the thickness of the roof.
For the chimney we will want to create a new box (parameters shown in the image below if you wish to follow this tutorial exactly) and then place it on top of the roof.
Now Right-Click on the new box and select Convert to Editable Poly as we did with our previous 3D objects.
Using the Polygon Tool, select the bottom and top faces of the chimney. Now use the Bevel Tool to create an inner square (use the values of Bevel Height: 0.0 and Bevel Outline: -1.0 to follow this tutorial exactly).
Now delete the inner squares at the top and the bottom. You can then use the Edge Selection Tool and the Bridge Tool to fill the inside faces of the chimney.
3. How to Model the House
Now select the main body of the house. Create three new width segments and two length segments. Once you have done that, we will want to make the box editable. This is done in exactly the same way as before by Right-Clicking and selecting Convert to Editable Poly.
Using the Edge Tool, select the middle edges. Now, using the Move Tool, move the edges up so that it fills the roof space.
Now use the Cut Tool to create a new edge for the roof space on the left and right side of the house.
Use the Polygon Tool to select the left and right boxes of the front (and back if you want) of the house. Then use the Bevel Tool to create window spaces.
Now, with the windows still selected, use the Scale Tool to make the windows the shape that you want.
Repeat the previous two steps to create windows for the left and right sides of the house.
Select all the windows and hit the Delete key on your keyboard.
Now, under Geometry, select Windows in the dropdown menu and play with the parameters to create a window that will fit into the window spaces of the house.
Repeat the previous steps to create windows for your house.
Now attach all the elements you have created using the Attach Tool.
Using the same steps as above, create a door. You will find the options to create a door under the same dropdown menu where you created the windows.
Now you can use the skills you’ve learnt so far in this tutorial to create further details for the house, such as creating the roof windows and stairs shown below.
4. How to Colour the House
To colour the house, you will need to separate the house objects according to the colours you want to use. One way of doing this is by using the Element Tool. Use the tool to select the object you want to colour (e.g. the roof).
Now, with the element selected, click on the Material Editor button which can be found on the top menu.
Drag and drop a Standard Material into the main view and Double-Click on it to display the options.
Double-Click on the Diffuse Box to bring up the colour menu.
Choose the colour you want your roof to be and then click the Assign to Material button.
Repeat the last steps to colour in the rest of the house!
Awesome Work, You’re Done!
And with that, your 3D mini house is complete! Feel free to share your own creations below! You can also export your image into Adobe Photoshop to enhance it further or to use it as part of a larger image. I hope you’ve enjoyed this tutorial, and I’ll see you next time!