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How to Create a Hanukkah Themed Icon Pack in Adobe Illustrator

Final product image
What You’ll Be Creating

In today’s tutorial we’re going to break
away from the regular stuff that we’ve done in the past and tackle something different,
even special you may say, since we’re going to recreate some iconic objects and
symbols from the Jewish holiday of Hanukkah.

That being said, if
you’re a proud kippah owner, put it on and get ready for a touch of
awesomeness.

Oh, and don’t forget you can always expand the project by heading over
to GraphicRiver where you can find some awesome Hanukkah themed icon packs
waiting to be grabbed.

1. How to Set Up a New Document

Since I’m sure that you already
have Illustrator up and running in the background, bring it up and let’s set up
a New Document (File > New or Control-N)
using the following settings:

  • Number
    of Artboards:
    1
  • Width:
    800
    px
  • Height:
    600
    px
  • Units:
    Pixels

And from the Advanced tab:

  • Color
    Mode:
    RGB
  • Raster
    Effects:
    Screen (72ppi)
  • Preview Mode: Default
setting up a new document

Quick
tip:
some of you might have noticed that the Align New Objects to Pixel Grid option
is missing, which is because I’m running the new CC 2017 version of the
software, where great changes have been made to the way Illustrator handles the way shapes snap to the underlying Pixel Grid.

2. How to Set Up a Custom Grid

Since we’re going to
be creating the icons using a pixel-perfect workflow, we’ll want to set up a
nice little Grid so that we can have
full control over our shapes—that is if we’re running the older version of the
software.

Step 1

Go to the Edit > Preferences > Guides & Grid submenu, and adjust
the following settings:

  • Gridline
    every:
    1 px
  • Subdivisions: 1
setting up a custom grid

Quick
tip:
you can learn more about grids by reading this
in-depth piece on how Illustrator’s Grid System works.

Step 2

Once we’ve set up our custom grid, all we
need to do in order to make sure our shapes look crisp is enable the Snap to Grid option found under the View menu, which will transform into Snap to Pixel each time you enter Pixel Preview mode.

Now, if you’re new to
the whole “pixel-perfect workflow”, I strongly recommend you go through my how
to create pixel-perfect artwork
tutorial, which will help you widen your
technical skills in no time.

3. How to Set Up Layers

With the new document created, it would be
a good idea to structure our project using a few layers, since this way
we can maintain a steady workflow by focusing on one icon at a time.

That being said, bring up the Layers panel, and create a total of
four layers, which we will rename as follows:

  • layer 1: reference grids
  • layer 2: dreidel
  • layer 3: sufganiyot
  • layer 4: menorah
setting up the layers

4. How to Create Reference Grids

The
Reference Grids
(or Base Grids)
are a set of precisely delimited reference surfaces, which allow us to build
our icons by focusing on size and consistency.

Usually, the size of the grids determines
the size of the actual icons, and they should always be the first decision you
make on you start a new project, since you’ll always want to start from the
smallest possible size and build on that.

Now, in our case, we’re going to be
creating the icon pack using just one size, more exactly 128 x 128 px, which is a fairly large one.

Step 1

Start by locking all
but the reference grid layer, and then grab the Rectangle Tool (M) and create a 128 x 128 px orange (#F15A24) square, which will help define the
overall size of our icons.

creating the main shape for the reference grid

Step 2

Add another smaller 120 x 120 px one (#FFFFFF) which will
act as our active drawing area, thus giving us an all-around 4 px padding.

creating the main shape for the active drawing area

Step 3

Group the two squares composing the
reference grid using the Control-G keyboard
shortcut, and then create two copies at a distance of 40 px from one another, making sure to align them to the center of
the Artboard.

Once you’re done,
lock the current layer and move on to the next one where we’ll start working on
our first icon.

creating and positioning all three reference grids

5. How to Create a Dreidel Icon

We’re going to kick off the project by
creating the little wooden toy that normally bears the four Hebrew letters  נ (Nun), ג (Gimmel), ה (Hey), and ש (Shin),
only we’ll going to be presenting just the third one. That being said, make
sure you’re on the right layer (that would be the second one) and then zoom in
on the first reference grid so that we can get started.

Step 1

Create the main shape for the Dreidel’s body using a 64 x 80 px rectangle (#BA8258) which we
will adjust by setting the Radius of
its top corners to 2 px and its
bottom ones to 32 px from within the
Transform panel. Position the
resulting shape by center aligning to the bottom edge of the underlying active
drawing area, at a distance of 4 px.

creating and positioning the main shape for the dreidels body

Step 2

Switch over to Pixel Preview mode (Alt-Control-Y), and start working on
the tip by clicking on it using the Add Anchor
Point Tool
to make it pointier, and then adjusting its side curves by first
smoothening them out using the Convert
selected anchor points to smooth
tool, and then playing with their handles.

adjusting the shape of the dreidels body using the anchor point handles

Step 3

Give the resulting shape
an outline using the Offset Path method,
by first selecting it and then going to Object
> Path > Offset Path and entering 4 px into the Offset value field.

adding the outline to the dreidels body

Step 4

Change the color of
the outline that we’ve just created to #54423E so that it can stand out from
the front fill shape, selecting and grouping the two together using the Control-G keyboard shortcut afterwards.

changing the color of the dreidels main outline

Step 5

Create the front
section of the toy using a 64 x 62 px rectangle
(#E0A26E) which we will adjust by setting the Radius of its top corners to 2
px
and its bottom ones to 32 px.
Give the resulting shape a 4 px thick
outline (#54423E) and then group (Control-G)
and position the two over the larger body, center aligning them to the outline’s
top edge.

creating and positioning the main shapes for the dreidels front section

Step 6

Start working on the
little Hey symbol, by creating a 28 x 8
px
rectangle which we will color using #54423E and then center align to
the Dreidel’s body, at a distance of 14
px
from its outline.

creating the main shape for the upper section of the dreidels hey symbol

Step 7

Select the shape that we’ve just created, and
start adjusting it by setting the Radius
of its right corners to 2 px and
its bottom-left one to 4 px.

adjusting the corner of the top section of the dreidels symbol

Step 8

Using the Rectangle Tool (M) add a 4 x 4 px square (#54423E) which we will
position above the shape that we created in the previous steps, aligning it
to its left side, and then adjust it by setting the Radius of its top-left corner to 4 px.

adding the top-left corner to the dreidels hey symbol

Step 9

Finish off the upper
section of the symbol by creating an 8 x
8 px
circle (#54423E), which we will adjust by selecting its top and right anchor points using the Direct Selection Tool (A) and then
deleting them by pressing Delete.
Unite the remaining anchors using
the Pen Tool (P) and then select all
the symbol’s shapes and group them using Pathfinder’s
Unite Shape Mode.

adding the top-right curvature to the top section of the dreidels symbol

Step 10

Create the symbol’s
left stem using an 8 x 18 px rectangle
(#54423E) which we will adjust by setting the Radius of its top-left and bottom-right corners to 8 px, positioning the resulting shape
underneath the shape that we’ve created in the previous steps, at a distance of
4 px.

creating and positioning the left stem for the dreidels symbol

Step 11

Create the right stem using an 8 x 22 px rectangle (#54423E) which we
will adjust by setting the Radius of
its top-left corner to 4 px and its bottom
one to 8 px, positioning the
resulting shape right underneath the symbol’s top section, at a distance of 2 px from its right edge.

Then, once you’re
done, select and group all three shapes together using the Control-G keyboard shortcut, doing the same for the dreidel’s
composing shapes afterwards.

creating and positioning the right stem to the dreidels symbol

Step 12

Finish off the dreidel by adding the
little handle using a 12 x 28 px rectangle
(#BA8258) which we will adjust by setting the Radius of its top corners to 2
px
. Give the resulting shape a 4 px outline
(#54423E) and then group (Control-G)
and center align the two to the upper section of the toy’s body.

As always, before you
move on, don’t forget to select and group all the icon’s composing shapes
together using the Control-G keyboard
shortcut.

adding the handle to the upper section of the dreidels body

6. How to Create
a Sufganiyot Plate Icon

Assuming you’ve
already locked the previous layer and moved on to the next one, zoom in on the
second reference grid, and let’s start working on our little Sufganiyot plate.

Step 1

Create the main shape
for the plate’s body using a 112 x 112
px
circle, which we will color using #82705B, giving it a 4 px thick outline (#54423E). Group the
two shapes (Control-G) and then
position them by aligning them to the center of the underlying active drawing
area.

creating and positioning the main shapes for the plates body

Step 2

Add a little detail
line to the center of the plate by creating a 104 x 104 px circle (#54423E) from which we will cut out a smaller 100 x 100 px one using Pathfinder’s Minus Front Shape Mode.

adding the circular detail line to the plates body

Step 3

Create the center
darker section of the plate using a 48 x
48 px
circle (#725F4C) with a 4 px thick
outline (#54423E), which we will group (Control-G)
and then center align to the larger underlying body.

adding the center darker section to the plates body

Step 4

Create the Star of David
using an 18 x 15 px rectangle (#54423E) (1),
which we will adjust by adding a new anchor
point to the middle of its top edge using the Add Anchor Point Tool (+), removing the side ones afterwards (2). 

Flip the resulting shape’s fill with
its stroke (Control-X), setting its Weight
to 2 px and making its Cap and Corner round (3). Once you’re done making the adjustments, create a
copy of the shape (4) which we will flip horizontally (right click > Transform > Reflect > Horizontal) and then
push to the bottom by 5 px (right click > Transform > Move >
Vertical > 5 px
) (5). Finally, group (Control-G) the two shapes together and then center align them to
the plate’s darker section.

Since we’re pretty much done working on the plate, you can do the same with
its composing shapes.

creating the plates star of david

Step 5

Start working on the
first sufganiyah, by creating a 36 x 36
px
circle, which we will color using #FFBB71 and give a 4 px thick outline (#54423E). Then group (Control-G) and position the two by center aligning them to the
upper edge of the plate’s outline.

creating and positioning the main shapes for the first sufganiyah

Step 6

Add the jelly
filling by creating a 4 x 4 px circle
(#E87552) with a 4 px thick outline
(#54423E) which we will group (Control-G)
and then center align to the doughnut’s body.

creating and positioning the main shapes for the sufganiyahs jelly filling

Step 7

Finish off the doughnut by adding the powdered sugar using a bunch of 2 x 2 px circles which we will color using #FFE3C5. Take your time,
and once you’re done make sure to group the circles together using the Control-G keyboard shortcut, repeating
the same process for the doughnut’s composing shapes afterwards.

adding the powdered sugar to the first sufganiyah

Step 8

Create the second sufganiyah using a copy
of the one that we’ve just made (Control-C
> Control-F
) which we will position onto the lower-left side of the
plate, at a distance of 4 px from
the original.

Also you can give the
duplicate a different feeling by flipping it either horizontally or vertically (right click > Transform > Reflect
> Horizontal
or Vertical depending
on what you decide to go with) so that they won’t end up looking exactly the
same.

creating and positioning the second sufganiyah

Step 9

Add the third and last doughnut, using a
second copy of the original (Control-C
> Control-F
) which we will position onto the right side of the plate,
positioning it 16 px from the top
one and 12 px from the left one.

Once you’re done, don’t
forget to select all the icon’s composing shapes and group them together using
the Control-G keyboard shortcut.

creating and positioning the third sufganiyah

7. How to Create a Menorah Icon

We are now down to our third and last icon
of the project, so assuming you’ve already learned the drill, zoom in on that
third reference grid, and let’s get started.

Step 1

Create the main shape
for the Menorah’s base using a 40 x 4 px
rectangle, which we will color using #FCC96D, give a 4 px thick outline (#54423E) and then center align to the bottom
edge of the underlying active drawing area.

creating and positioning the main shapes for the menorahs base

Step 2

Using the Rectangle Tool (M) add a 40 x 2 px horizontal detail line to the
center of the shapes that we’ve just created, coloring it using #54423E.

adding the horizontal detail line to the menorahs base

Step 3

Add the base’s side
sections using two 2 x 8 px rectangles
(#54423E) which we will vertically center align using the Align panel, selecting and grouping (Control-G) all its shapes afterwards.

adding the side section to the menorahs base

Step 4

Create the base’s round back section using
a 28 x 16 px ellipse which we will
color using #DDA654 and then adjust by removing its bottom half by selecting
its bottom anchor point with the Direct Selection Tool (A) and then
pressing Delete. Unite the resulting
path using the Control-J keyboard
shortcut, and then give it a 4 px thick
outline (#54423E), grouping (Control-G)
and positioning the two behind the base’s lower section (right click > Arrange > Send to Back).

Once you have them in
place, select all the base’s composing shapes and group (Control-G) those as well.

creating and positioning the back section of the menorahs base

Step 5

Create the Menorah’s
central spine, using a 2 x 72 px rectangle
(#DDA654) with a 4 px thick outline
(#54423E) which we will center align to the base, positioning them so that the
outlines end up overlapping.

creating and positioning the main shapes for the menorahs spine

Step 6

Start working on the
main shapes for the first set of arms by creating a 26 x 26 px circle (#DDA654) from which we will cut out a smaller 22 x 22 px one, center aligning the
resulting shape to the spine and positioning it 23 px from the underlying active drawing area’s top edge.

creating and positioning the main shapes for the menorahs first set of arms

Step 7

Create the second set
of arms using a 54 x 54 px circle (#DDA654)
from which we will remove a smaller 50 x
50 px
one, center aligning the resulting shape to the shape from the
previous step.

creating and positioning the main shapes for the menorahs second set of arms

Step 8

Create the third set
of arms using an 82 x 82 px circle
(#DDA654) from which we will cut out a smaller 78 x 78 px one, center aligning the resulting shape to the previously
created ring.

creating and positioning the main shapes for the menorahs third set of arms

Step 9

Create the main
shapes for the fourth and last set of arms using a 110 x 110 px circle (#DDA654) from which we will cut out a smaller 106 x 106 px one, center aligning the
resulting shape to the previous ring.

creating and positioning the main shapes for the menorahs fourth set of arms

Step 10

Once you have all
four rings in place, take your time and remove the top half from each one of them, by placing a big enough rectangle (highlighted with orange) on
top, and then using Pathfinder’s Minus Front Shape Mode to cut it out
from the underlying shape.

adjusting the shape of the menorahs first ring

Step 11

Assuming you’ve
finished removing the upper halves, give each of the resulting shapes a 4 px thick outline, making sure to
change their color to #54423E.

adding the outlines to the menorahs arms

Step 12

Since we’ll want the arms to look as if
they were connected with the spine, we’ll have to select their outlines, and
send them to the back by right clicking
> Arrange > Send to Back
.

Once you do that, it
would be a good idea to select and group (Control-G)
the spine and its arms so that they won’t get separated by accident.

correctly positioning the outlines of the menorahs arms

Step 13

Create the main
shapes for the Menorah’s center candle using a 2 x 16 px rectangle (#FFE1BD) with a 4 px thick outline (#54423E) which we will position on top of the
central spine, making sure their outlines overlap.

creating and positioning the main shapes for the menorahs center candle

Step 14

Add a 12 x 4 px rectangle (#54423E) to the
base of the candle’s outline, and another 4
x 2 px
one (#54423E) above it, selecting and grouping (Control-G) all its composing shapes afterwards.

adding details to the menorahs center candle

Step 15

Using copies (Control-C > Control-F) of the candle
that we’ve just finished creating, add the remaining ones so that each arm ends
up having one.

adding the remaining candles to the menorahs arms

Step 16

With the candles in
place, create the main shapes for the front decorative plate using a 30 x 22 px ellipse (#FCC96D) with a 4 px thick outline (#54423E) which we
will group (Control-G) and then
align to the center of the Menorah, at a distance of 31 px from its base.

creating and positioning the main shapes for the menorahs front decorative plate

Step 17

Grab a copy (Control-C) of the Star of David that we
created for the second icon, and paste it (Control-F)
onto the third reference grid, center aligning it to the Menorah’s decorative
plate.

Once you have it in
place, you can group (Control-G) it
to the plate so that they won’t get separated by accident.

positioning the start of david onto the menorahs front decorative plate

Step 18

Finish off the icon by adding the smaller
decorative plate using a 6 x 4 px ellipse
(#FCC96D) with a 4 px outline (#54423E),
which we will group (Control-G) and then
align to the center of the Menorah’s fourth arm, at a distance of 12 px from its base.

Once you have the
piece in place, select all the icon’s composing shapes and group those as well.

creating and positioning the main shapes for the menorahs secondary decorative plate

That’s It!

There you have it—a
really easy and pretty straightforward process for creating your very own
Hanukkah themed icon pack using nothing more than the basic tools and shapes
that you probably already work with on a regular basis.

I
hope you found the steps easy to follow and most importantly learned something
new and useful along the way.

finished project preview