In this tutorial, I’ll show you how to show a still image of hut being destroyed by storm using Photoshop, 3ds Max and After Effects.
I’ll show how to create secondary animations of torn cloth, debris, dusty wind etc to add the feel in the scene. Using these techniques, you’ll be able to turn any still image into a beautiful live action scene.
1. Setting Up Image in Photoshop
I’ve imported an image of a hut, into Photoshop, to demonstrate the
effect. You can use a different image if you prefer.
Since the upper part of the hut will be shattered, isolate this upper part in a separate layer.
With the help of lasso tool, select and cut the indicated upper part of the
Make a new layer and rename it as Outer Part. Paste the cut upper
part in that layer.
Following the same way, make another new layer and rename it as Inner
Part. In this layer make an inner and shattered part. You need to do some
paint job in this step.
Now, turn on all layers. It will just look like before, but the upper part
and the BG are now separate. Save the file in PSD format.
2. Creating Flying Debris Using Particle Flow in 3ds Max
Open 3ds Max.
To create flying debris, go to Create > Shapes > Line
and create several random shapes.
Once done, select all the chunks and apply an Extrude modifier to them.
Select all the chunks and then go to the Group
menu and group them all, Group > Group.
Create the flying debris using a Particle Flow system. Create a PF Source system navigating to Create > Particles > Particle Flow Source and open the Particle View window by
pressing 6 on the keyboard.
Overwrite Shape with the Shape Instance operator. Click on None and select Group from the list.
Go to Shape Instance operator and turn on Group Members
option. Decrease the Scale % value. You’ll now see the chunks scaled
down and scattered randomly.
Go to Speed operator and decrease the Speed amount and
increase the Variation and Divergence values as indicated in the
Go to Birth operator and set the values of Emit Start to -100,
Emit Stop to 100 and Amount to 100.
Go to Spin operator and set the Spin Rate to 360 and Variation to 20.
Open Render Setup and render the animation sequence from 0 to
3. Creating Torn Cloth in 3ds Max
Open 3ds Max. Create a plane in the perspective viewport. Keep its Length
Segs and Width Segs as 100.
the plane selected, apply the Cloth modifier onto it.
In the cloth modifier,
click on the Object Properties tab.
In the Object Properties window, select plane and turn on Cloth radio button. It turns the plane into
cloth. Click on OK button.
the cloth modifier roll out. Select Group.
the indicated top left and bottom left vertices of the plane selected, click on Make Group button.
In the Make Group window, rename the group name as Hold Vertices.
the Hold Vertices group selected, click on Preserve button.
Go to Forces
> Wind and apply a wind force in the scene, from left to right.
cloth modifier, click on the Cloth
Forces window, select the wind and click on the left to right button to
bring the wind force in the simulation. Click on OK.
on Simulate button. The simulation starts and you
can see the cloth simulation in the viewport.
make the cloth torn, I would use a black and white texture as the opacity map.
You can make your own opacity map in Photoshop. The black part would be
transparent while the white part would be opaque.
to open the Material Editor. With an empty slot selected, click on Opacity
channel. It opens the Material/ Map Browser.
Click on Bitmap and
select the black and white image. Click on OK.
the material to the cloth.
the torn cloth simulation till 100 frames.
4. Creating Shatter in
the Hut.PSD file into After Effects as a composition. It comes with three
different layers, Outer Part, Inner Part and BG.
a new solid layer and apply a Turbulent Noise effect onto it, Effect
> Noise & Grain > Turbulent Noise. Set the Contrast and
Brightness values as shown and indicated in the following image.
With the solid layer selected, go to Layer > Pre- Compose. Rename
the Pre composed layer as Ramp and choose the second option. Click on OK.
Turn off the Ramp layer.
the Outer Part layer selected, go to Effects > Simulation >
Shatter and apply the effect on to the layer.
Select View as Rendered.
If you scribble the time slider, you will see the outer part of the hut is
getting shattered. But you need to tweak it to get the desired effect.
Open Force 1 and Force
2 drop down menus and set the values of the properties as indicated and
shown in the following image.
drop down menu and select Ramp as the Gradient Layer. Animate the
Shatter Threshold value from 0 to 100 values, starting from the frame
where you want the shatter effect to begin.
the torn cloth and particles debris and put the layers on the timeline to
a solid layer. Apply S_Clouds, Genarts Sapphire plug in, effect
on to the layer. Set the Shift Speed X value to 600. This will
create an effect of stormy wind.
an adjustment layer. Apply S_Film Effect and Hue & Saturation
effects on to the layer. Turn on Colorize option and set the Colorize
Hue value to 40. This will create a pale stormy day effect.
Hit the play button and you will see a stormy scene with flying
chunks of the hut, various wooden debris and torn cloths.
You can play with the values of the properties of the various effects to get the desired look.