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Creating a Realistic Teddy Bear in Maya—Part 3

Final product image
What You’ll Be Creating

1. Painting Body Poly Mesh

Step 1

Start Maya.
Open the teddy bear file which was saved in the last part of the tutorial.

Start Maya
Start Maya

Step 2

Jump into Rendering mode as shown in the
following image.

Rendering mode
Rendering mode

Step 3

In the perspective
view, go to Texturing > 3D Paint Tool and click on its option box.

Texturing  3D Paint Tool
Texturing > 3D Paint Tool

Step 4

After opening 3D
Paint Tool
attributes, if you try to paint on the body, a crossed brush
stroke would appear which won’t let you paint. You can’t paint until you apply
a texture map.

3D Paint Tool attributes
3D Paint Tool attributes

Step 5

Scroll down in the 3D
Paint Tool
attributes and open the File Textures drop down menu. Click
on Assign/Edit Texture button to
apply the texture map on the selected body mesh. 

AssignEdit Texture
Assign/Edit Texture 

Step 6

In the Assign/Edit File Textures window, set
the values of Size X and Y to 1024 and then click
on Assign/Edit Textures button.

AssignEdit Texture
Assign/Edit Texture 

Step 7

After
creating the texture map, now you will be able to paint on the body. 

Paint
Paint

Step 8

In the Color panel, select any desired color
and brush and start painting over the surface of the body.

Color panel
Color panel

Step 9

Alternatively,
you can select the desired color in Flood
color field box and then click on the Flood
Paint
button to apply the selected color on the complete surface in one go.

Flood Paint
Flood Paint

Step 10

After the
body is painted, click on Save Texture button to save the painted
texture map.

Save Texture
Save Texture

Step 11

For
symmetrical painting, open Stroke drop down menu and turn on Reflection option and X Axis.

Reflection
Reflection

Step 12

Select the
white shade in Color folder and
paint the foot tip as shown in the following image.

Color folder
Color folder

Step 13

Open UV Texture Editor window. Go to Polygon > UV
Snapshot
to save the UVs map.

UV Texture Editor
UV Texture Editor

Step 14

In the UV
Snapshot
window, set the values of Size
X
and Y to 1024 and file format to PNG. Click on OK button to save the UV map.

UV Snapshot
UV Snapshot

Step 15

Open the
saved file in Photoshop for further paint work. 

Photoshop
Photoshop

Step 16

To add more
details, paint in Photoshop as shown in the following image.

Photoshop
Photoshop

Step 17

In this way, the
texture map painting is done for applying fur in Maya.

Maya
Maya

2. Creating Mouth Texture Map

Step 1

In Maya,
open the unwrapped UV of mouth inside the UV
Texture Editor
. Follow the previous
process for texture painting. 

UV Texture Editor
UV Texture Editor

Step 2

Apply white color in Photoshop
to make the mouth texture as white.

Photoshop
Photoshop

Step 3

You can apply the
texture map in Maya and see how it looks like.

Maya
Maya

3. Applying Eye Shader

Step 1

With the eye
ball selected, do a right click and select Assign
Favorite Material >
Blinn
shade in fly out menu.

Assign Favorite Material  Blinn
Assign Favorite Material > Blinn

Step 2

In the Blinn Attribute panel, set the shade color to dark gray. Set the values
of Diffuse to 0.050, Eccentricity
to 0.130, Specular Roll Off to 0.700 and Specular Color
to white.  

Blinn Attribute
Blinn Attribute

Step 3

Apply the
same blinn shade to the nose tip mesh also.

Apply the same blinn shade
Apply the same blinn shade

4. Creating Bald Map for Fur

Step 1

With the
teddy bear mesh selected, go to Texturing
>
3D Paint Tool and click on
its option box.

Texturing  3D Paint Tool
Texturing > 3D Paint Tool

Step 2

In the 3D
Paint Tool
settings, select the white color as the Flood Color and then click
on Flood Paint button to apply the color
on the entire mesh.

3D Paint Tool
3D Paint Tool

Step 3

With a hard brush
selected, select the black color shade for painting where you want baldness
fur.

Black color shade
Black color shade

Step 4

Go to Show menu in panel menu bar then check
on View Selected option.

View Selected
View Selected

Step 5

In this way,
you can paint those areas where you don’t not want fur to grow.

Paint the areas
Paint the areas

Step 6

After
painting the face area, save texture files by clicking on Save Textures in File
Texture
panel.

Save Textures
Save Textures

Step 7

Import the
file in Photoshop.

Photoshop
Photoshop

Step 8

Give the
file a name and then click on Save button.

Save button
Save button

Step 9

In this way,
both color and bald maps have been saved.

Color and Bald maps
Color and Bald maps

4. Apply Fur on Body Mesh

Step 1

With the
body mesh selected, go to Fur > Attach Fur Description > New.

Fur  Attach Fur Description  New
Fur > Attach Fur Description > New

Step 2

After applying
Attach Fur Description, it should look like this.

Fur Description
Fur Description

Step 3

Rename it as
FurDescription_Body in Attribute Editor.

FurDescription_Body
FurDescription_Body

Step 4

In the FurDescription_Body attribute, change
the Global Scale value to 0.250 to scale down the fur length.

FurDescription_Body
FurDescription_Body

Step 5

If you
render the frame, you will notice the less density of the fur and also the jaggedness
of the body mesh.

Render the frame
Render the frame

Step 6

First delete the fur description and then press 3 key for smooth
preview.

Smooth preview
Smooth preview

Step 7

With the
body mesh selected, go to Modify >
Convert > Smooth Mesh Preview to Polygons command.

Smooth Mesh Preview to Polygons
Smooth Mesh Preview to Polygons 

Step 8

You will notice
that now the body mesh becomes smooth. Following the same way, make rest of the
meshes smooth too.

Smooth body
Smooth body

Step 9

After
smoothing the mesh, once again go to Fur
>
Attach Fur Description >
FurDescription_Body.

FurDescription_Body
FurDescription_Body

Step 10

Check the
rendered frame. Now it looks better and smoother than before. 

Rendered frame
Rendered frame

Step 11

To increase
the density of fur, go to FurDescription_Body
attribute and set the value of Density to
50000
.

FurDescription_Body
FurDescription_Body

Step 12

Once again,
render the frame to check the fur density.

Render the frame
Render the frame

Step 13

With the FurDescription_Body attribute selected,
change the Base Color and Tip Color as shown in the following
image.

FurDescription_Body
FurDescription_Body

Step 14

After
applying the color, render the frame once again.

Render the frame
Render the frame

5. Applying Fur on Mouth Mesh

Step 1

For applying
fur on mouth, go to Fur > Attach Fur
Description >
New.

Fur  Attach Fur Description  New
Fur > Attach Fur Description > New

Step 2

With the Fur Description attribute selected,
rename it as FurDescription_Mouth. Change the values of Density to  10000 and Global Scale to 0.250 to
increase the density and scale down the fur length.

FurDescription_Mouth
FurDescription_Mouth

6. Applying Fur on Left Ear Mesh

Step 1

With left
ear mesh selected, go to Fur > Attach
Fur Description >
New.

Fur  Attach Fur Description  New
Fur > Attach Fur Description > New

Step 2

With the Fur Description attribute selected,
rename it as FurDescription_Ear. Change the values of Density to  10000 and Global Scale to 0.140 to
increase the density and scale down the fur length.

FurDescription_Ear
FurDescription_Ear

Step 3

For applying
fur to the right ear, go to Fur > Attach
Fur Description >
FurDescription_Ear.

FurDescription_Ear
FurDescription_Ear

7. Baking Texture on Fur

Step 1

Go to Window > Rendering Editors > Hypershade
command.

Window  Rendering Editors  Hypershade
Window > Rendering Editors > Hypershade

Step 2

In the Hypershade
window, select the File node. You can see the file node inside the work
area as well.

Hypershade window
Hypershade window

Step 3

Browse the
location of the body texture map which was saved previously.

Browse the location of the body texture map
Browse the location of the body texture map

Step 4

With FurDescription_Body selected, click and
hold with middle mouse button and drag and drop it on Base Color. Follow
the same procedure with Tip Color and
then click on Bake button.

FurDescription_Body
FurDescription_Body

Step 5

Follow the
same procedure with FurDescription_Ear.  

FurDescription_Ear
FurDescription_Ear

Step 6

Render the
frame. You can see that now the texture and fur color match together as a
pattern.

Render the frame
Render the frame

8. Applying Bald Map on Body Fur

Step 1

If you see
the eyes closely, you will see fur penetrates the eye balls. So, you need to
overcome this situation.  

Penetrating fur
Penetrating fur

9. Refining Fur Attributes

Step 1

In FurDescription_Body attributes, change the
values of Inclination to
0.060
and Scraggle to 0.350.

FurDescription_Body
FurDescription_Body 

Step 2

Under Detail setting panel and Length menu, set the values of Map Multiplier, Noise Amplitude and
Noise Frequency as shown in the
following image. You can play with these value to get different and desired
results.

Detail setting
Detail setting

10. Painting Fur Attributes

Step 1

With FurDescription_Mouth selected, go to Fur > Paint Fur Attribute Tool and
click on its option box.

Fur  Paint Fur Attribute Tool
Fur > Paint Fur Attribute Tool

Step 2

In the Paint
Fur Attributes Tool
window, select a hard brush with the value as 0

Paint Fur Attributes Tool
Paint Fur Attributes Tool

Step 3

According to
the settings, drag the brush on mouth tip area to remove the fur.

Drag the brush on mouth tip area
Drag the brush on mouth tip area

Step 4

Render the frame. This is your final output.

Render the frame
Render the frame

Conclusion

Play with the fur settings and try different values to get different results. Here I finish the tutorial. Hope you enjoyed the series.