What You’ll be Creating
In this tutorial I’ll show you how to add and animate sticky labels that follows an object, or multiple objects,in a movie clip. To do this I’ll be using Blender.
Preparing the Scene
In a new file, right click on the default cube and light and press Del on the keyboard to delete them. Hold
Shift and then right click to select multiple objects.
Select the camera and press Alt-R to reset its rotation and then Alt-G to
reset its location.
Press 5 on the numpad to toggle off perspective mode. Press 3 on numpad to get into side
With the camera selected, press R and then type (minus) -90 to rotate it
90 degrees counter clock wise. Press Enter. Move the camera away from the
Use the 3D manipulator to move the object or you can use the G key.
The scene and camera setup is now ready.
Loading the Movie Clip
Click on the window type button of the 3D view port and change it to Movie Clip Editor.
Click on the Open button and browse for the move clip you wish to add labels onto. I used free video from Video.net
The movie clip is now visible in the editor, and is ready to be tracked.
In the properties window, click on the camera button to bring render settings. In the Dimensions panel set the End frame of the
In the Movie clip editor’s tool shelf, and in the Clip panel, press the Prefetch button so that the movie clip is
preloaded into to the computer’s RAM for faster playback.
Adding Markers and Tracking Them
Ctrl-primary click on the movie clip to add markers where you want to add
labels. Choose a high contrast pattern so that the markers are easy to track.
You can preview the pattern in the Track Panel.
Secondary click on the marker to select it. In the tool shelf and under the Track
panel, press the play button to track the marker.
Press Shift-left arrow button to go to first frame and then press the play button or
press Alt-A to play the clip. You will see that the marker is tracked.
Similarly add another marker where you want the next label to appear.
Again choose high contrast pattern so that it is easy to track.
Click on the Reconstruction menu in the toolbar and select Link Empty to Track. This will add Empty object where the markers are.
Click on the window type button and switch back to 3D view.
Here you can see the empties which were generated in place of markers for
further use in 3D view.
Press 0 in the numpad to enter camera view.
Hold Shift and secondary-click on the empties to select them. Press
and move the mouse to scale them down. Primary-click to confirm.
In the properties panel, and under the Background Images panel, tick the checkbox beside the
Press N to toggle on properties panel, if it is not visible. Click on the Add Image button.
Click on the Movie Clip button. Uncheck the Camera Clip and press the
Open button to browse for the movie clip.
The clip will serve as background reference which will be helpful while pacing
Use the Opacity slider to adjust the transparency of the background movie clip / image.
Secondary-click on the Empty to select it. Press Shift-S and select Cursor to Selected. This will snap the 3D cursor with the Empty.
Any new object which is added, appears where the 3D cursor is.
Press Shift-A and add a Text object.
In the toolsshelf, under the Add Text panel, tick the Align to View check box, so that the Text is facing the camera.
Right click on the Text to select it. Press S and move the mouse to scale it down.
Press G and move the text wherever you want.
With the text object selected, press Tab to enter edit mode. Delete the default text and type in the name of the label.
Tab to exit edit mode.
In the properties window, Click on the F button. In the Font panel click on
the folder button and browse for the desired font.
Press Shift-A and add a Mesh>Plane. This will be the background plane of the
In the toolshelf and under Add Plane panel, tick the Alight to View checkbox so that the Plane is
facing the camera.
Ensure it is still in the camera view.
Press G and move the plane to make the text come in the center.
Z to toggle on wireframe mode.
Press Tab to enter edit mode. Press A to select all vertices and then
S to scale them down. Primary-click to confirm.
Adjust and tweak the points to make the plane cover the text. Secondary-click to
select any vertices and G to move. You can also use the arrow manipulator to
move the vertices.
Press Ctrl-R to create an edge loop. Primary-click and then move the mouse to
bring the new loop to the side. Secondary-click again to confirm the position of the new loop cut.
Press A to deselect any selected vertices.
Press B and drag select the bottom two points.
E to extrude new face.
Primary-click to confirm the position.
Press Tab to exit edit mode.
Press Z to toggle off wireframe mode.
Secondary-click on the text to select it.
Click on the material button in the properties window and press the
New button to add a new material for the text.
Rename the material. In the Diffuse panel, primary-click on the color bar
to select the color.
Under the Shading panel, tick the Shadeless checkbox to make the
material and color shadeless.
Secondary-click on the background of the label to select it. Again, click on the
materials button in the properties window and press the New button to add a new material.
Rename the material to anything you want. In the Diffuse panel, left click on the color bar to select the color.
Shading panel, tick the Shadeless checkbox.
Hold Shift and then right on the text first and then secondary-click on the label background.
Ctrl-P and select Object. This will set the label background object as parent for the text. This means
wherever you move the label, the text will follow.
Select the label first and then the Empty. Hold Shift and then right
click on the objects for multiple selection. Press Ctrl-P and select Object to
make the Empty parent object. This means the label background will follow the
Press A to deselect all objects. Secondary-click on the label background and
press Tab to enter edit mode. Select the last two vertices as shown in the
Press Shift-S and select Cursor to Selected. This will snap the 3D cursor
to the selection.
Press Tab to exit edit mode. In the toolshelf, under the Edit panel, click on
the Set Origin and choose Origin to 3D Cursor (press T to bring out the toolshelf if it is hidden).
This will snap the origin point (the orange dot) to the 3D cursor. This will
be the pivot point for the rotation and scaling of the object.
Press Shift-left arrow to go to first frame. Press Alt-A or press the play button to play the movie. You’ll see that the label is now following the empty.
Press B and drag select the text and the label background.
Press Shift-D to make a duplicate copy of them. Place it where you want the
second label to be, near the second Empty.
Select the new label background first and then its Empty. Press Ctrl-P and select
Object to make the second empty parent object.
Now the new label background will follow the second Empty.
Select the text and press Tab and edit or change the text. Press Tab again to
exit the edit mode.
Select the label background and press Tab to edit it.
Move and tweak the vertices accordingly. Press Tab to exit edit mode.
Now go to first frame and then press the play button to preview the clip. Use
the playback control buttons.
Animating the Labels
Ensure you’re in first frame. Use the playback buttons to go to the first frame. Click on the Auto-Keyframe button. This
will add keyframes automatically.
Right click on the first label and press S and then 0 (zero) to scale it down.
Go to frame number 10 by dragging the timeline.
With the label selected, press Alt-S to reset its scale back to normal.
The keyframe for scale is automatically inserted.
Use the playback controls to go to first frame and then play the animation.
Go to the frame from where you want the label to start disappearing.
Right click on the label background and press S and then type 1. This will automatically insert keyframe with the same size.
Drag the timeline to move to next few frames.
Right click on the label background and press S and then 0 (zero) to make it
Now go to first frame and play the animation.
Similarly do the same for the second label.
You can also tweak the timing of the animation. Drag the corner of the 3D view to split the window.
Click on the window type button and select Dope Sheet.
Here you can see the keyframes of both labels. You can collapse and expand them by clicking on the arrow marker.
Right click on the keyframe to select it and then press G key to move it.
You can offset the keyframes of one label so that it appears after the first one. Preview the changes by playing the animation.
Compositing and Rendering the Final Clip
Press F12 and render a frame. You will see that the movie clip does not appear in the background.
You need to use the compositor to fix that.
Click on the Screen layout button and select Compositing.
Tick the Use Nodes checkbox.
You will see two nodes appear as default.
In the Node editor, press Shift-A and add a new Input node. Select
Click on the dropdown list and select the move clip. You can also use the Open button if the clip does not appear in the dropdown list.
Press Shift-A to add another node. Click on Color and select Alpha Over.
This will help mixing the labels onto the background clip.
Connect the Image output (yellow dot) of the Alpha Over node to the
input (yellow dot) of the Composite node.
Similarly connect the Image output socket of the Movie Clip node to the first
Image input socket of the Alpha Over node. Connect the Image output
of the Render Layers Node to the second Image input socket of the
Alpha Over Node.
Connect the Alpha socket of the Render Layers node to the Fac socket of the
Alpha Over node.
In the Properties window, click on the Camera button to bring out the Render options.
In the Shading panel, select Transparent for Alpha. In the
panel, tick the Compositing check box.
In the Output panel, set the directory where you want to save the
rendered movie. Select MPEG for File Format. Under the Encoding
panel, Select MPEG-4 for Format and select MPEG-4(divx) for
The movie is ready for rendering. go to any frame in-between and press F12 or the render button to render a frame. To render the complete animation, use the
Animation button in the Render panel. Make sure the Dimensions are correct and
matching those of the movie clip.