In this lesson you will learn how to create your own color Look Up Tables (commonly referred to as LUTs) in Adobe After Effects and Premiere Pro.
What You Need
Besides After Effects or Premiere Pro, in order to follow along with this lesson you will need to download a free plug-in from Red Giant called LUT Buddy. LUT Buddy will let you generate and export the color information needed to create a LUT, which you can then use with any other software that supports LUTs.
If you’re new to LUTs and need a primer don’t worry, we’ve got you covered: check out our introduction to color look up tables.
Make Your Own Look Up Tables With LUT Buddy
I often refer to LUTs as ‘universal color presets’ because they work in a similar manner to a color preset, but they are universal in the sense that they can be used across a variety of different applications.
It is important to note that LUTs can only contain color values so, unlike
effects presets, they can’t read things like blurs, sharpening, or
grain if they are applied to your footage. These effects will actually
cause errors if they are applied when you are exporting a LUT.
We start with the After Effects workflow in the video above. The Premiere Pro workflow is covered at 6:20 on.
1. Create the Reference Layer
This puts a standard pattern on your footage that LUT Buddy will reference when it creates the LUT.
First, grab your footage and add it to a new Composition.
Next, create an Adjustment Layer (Layer > New > Adjustment Layer) and name it Draw. Select your adjustment layer and go to Effect > Red Giant > LUT Buddy. In the LUT Buddy effect palette, go to Action and select Draw Pattern. Change the Pattern to 3D 64.
Put your footage on the timeline. Go to the Projects palette, right-click and select New > Adjustment Layer. Rename the layer Draw and drag it onto the timeline above your footage. Find LUT Buddy in the Effects palette and drag it onto your adjustment layer to apply. Go to Effect Controls and for Action select Draw Pattern and for Pattern select 3D 64.
2. Create the Grade
Add a new adjustment layer above the Draw layer, and name it Grade. Put all your color correction and grading on this layer.
Make a new adjustment layer above everything and name it Grade. Select Lumitri in the Effects palette. Drag and drop onto your Grade adjustment layer to apply, and make your adjustments.
3. Create the Read Layer
This step puts a second standard pattern on your footage that LUT Buddy will use to compare to your original and create the LUT.
Create a new Adjustment Layer (Layer > New > Adjustment Layer) above everything else and name it Read. Select the layer and go to Effect > Red Giant > LUT Buddy. In the LUT Buddy effect palette, go to Action and select Read Pattern. Change the Pattern to 3D 64.
Go to the Projects palette and make a new Adjustment Layer. Rename the layer Read and drag it onto the timeline, again above everything else. Find LUT Buddy in the Effects palette and drag it onto your adjustment layer to apply. Go to Effect Controls and select Read Pattern and 3D 64.
4. Save Your New Look Up Table
Alright, time to save your work.
On the LUT Buddy effects palette, click Options. Select Export LUT… In the dialogue box that pops up. Give your LUT a file name, select the file type (I usually use .cube files) and hit Save. Click Done in the pop-up box.
First, change your preview window from Fit to 100%. I’ve had some errors using Fit.
Click the Setup icon (a little arrow and box) under Effects Controls, which will load a pop-up. Select Export LUT…, give your LUT a file name, select the file type (I usually use .cube files) and hit Save. Click Done in the pop-up box.
And that’s it! Now you can make as many LUTs as you like.